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The Explorers Guild

Volume One: A Passage to Shambhala

ebook
1 of 1 copy available
1 of 1 copy available
Return to the golden age of adventure with this gorgeously wrought, action-packed, globetrotting tale that combines the bravura storytelling of Kipling with the irresistible, illustrative style of Hergé's Adventures of Tintin.
Behind the staid public rooms of an old world gentlemen's club operates a more mysterious organization: The Explorers Guild, a clandestine group of adventurers who bravely journey to those places in which light gives way to shadow and reason is usurped by myth. The secrets they seek are hidden in mountain ranges and lost in deserts, buried in the ocean floor and lodged deep in polar ice. The aim of The Explorers Guild: to discover the mysteries that lie beyond the boundaries of the known world.

This beautifully produced combination graphic novel and adventure tale, set against the backdrop of World War I, concerns the Guild's quest to find the golden city of Buddhist myth. The search will take them from the Polar North to the Mongolian deserts, through the underground canals of Asia to deep inside the Himalayas, before the fabled city finally divulges its secrets and the globe-spanning journey plays out to its startling conclusion.

"With its colorful cast, exotic locales, and intertwined fates, the book slowly addicts. A rousing throwback whose spinning plates never stop, even at the end," (Kirkus Reviews), The Explorers Guild is perfect for fans of the adventures of J.J. Abrams and C.S. Lewis.
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    • Kirkus

      September 1, 2015
      Baird and Costner team up with illustrator Ross (Urban Monsters, 2008, etc.) for a globe-trotting yarn of lost cities, secret societies, and privileged fisticuffs, backdropped by World War I. At center are the Ogdens-brothers John and Arthur, sister Frances. Answering a gentlemanly challenge, Arthur braves the Arctic with his fellow dilettante explorers of the titular guild, and among the "Esquimaux," Arthur encounters a bright white light, a sunken city, and the onset of a severe wasting condition. News reaches John-a major under the British Viceroy-via Frances' letter and convinces him to desert his post in Mesopotamia in order to help Arthur by collecting other sufferers of "the Complaint" for examination by the mysterious Mr. Sloane, a dead ringer for a former colleague of John's who had grievously wronged Fan, was grievously injured himself-then vanished completely. Ever at John's side are his dragoons-hard drinking, expertly violent, and drawn mainly from the British Isles. Their phonetically spelled accents underscore the emphasis on language, with page upon page filled with rumors, philosophies, and personal histories, in conversation or written correspondence, and threading through it all is a loquacious, omniscient narrator of the "gentle reader" variety. Dense, handsome prose undulates ever forward, textured by floridity and imagination-rival sects; talking islands; massive, uncanny machinery; Inuit Babylons; seances; lost knowledge. The politics also feel ancient, with good-guy Anglos traipsing the globe and embarrassing their enemies, while the women worry or are just strong enough to care for a sickly orphan. Pages split almost evenly between solid text and graphic storytelling, and yet the images-entirely sufficient in an action-figure sort of way-are often used to do no more than deliver dialogue. Nevertheless, with its colorful cast, exotic locales, and intertwined fates, the book slowly addicts. A rousing throwback whose spinning plates never stop, even at the end (cue Volume 2).

      COPYRIGHT(2015) Kirkus Reviews, ALL RIGHTS RESERVED.

    • Library Journal

      June 1, 2015

      Costner's day job as a multi-award-winning director, producer, and actor has taken him around the world, which got him interested in history and exploration. Thus he has joined with author and art director Baird to create a series of illustrated adventures about the Explorers Guild, a shadowy organization that hides behind a stuffy gentlemen's club. In this opener, with World War I already thundering, guild members are hunting for the fabled city of Buddhist cosmology called Shambhala.

      Copyright 2015 Library Journal, LLC Used with permission.

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